Kim has since apologised in turn for his actions as the row spirals. The KCTU accused Kim and many games firms of "thought policing" women workers. has left many women in shock and fear," the Korean Confederation of Trade Unions said in a statement. Rights groups and the country's top labour union have condemned the investigation. She kept her job after CEO Kim Hak-kyu decided her actions were "just a mistake but not a crime", but he assured customers he would "remain endlessly vigilant" to prevent a recurrence. "I am so sorry that my reckless behaviour caused such problems," she wrote on Twitter. Sung apologised for the perceived offence, vowing to unfollow the groups in question. Some of the industry's key clientele of young, male gamers demanded her sacking, calling her a "cancer-like creature" who "followed a dirty ideology".
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Sung Hye-jin had followed several feminist groups and retweeted a post featuring a slang term describing sexist men. The latest row began when the CEO of Seoul-based IMC Games launched a probe into whether a female employee harboured "anti-social ideology" after complaints about her personal activity on Twitter. But female gamemakers account for less than a quarter of the male-dominated industry.ĭespite its technological and economic advances, South Korea remains a patriarchal society in many respects, and behind the facade of the global game powerhouse lies a heavily male-oriented culture. Women now account for 42% of all gamers in the country, according to industry tracker Newzoo.
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South Korea is the world's sixth-biggest video game market, boasting 25 million players - half the population - and multiple TV channels dedicated to broadcasting eSports competitions.Ībout 65% of South Korean women aged 10 to 65 play video games, according to state data, compared to 75% of men, and mobile games attract more female players than male. While the pastime is traditionally seen as the preserve of young men, the number of female gamers in hyper-wired South Korea has grown rapidly in recent years.īut the South's $4.2-billion gaming industry has been hit by allegations of sexism and censorship targeting female gamemakers, likened by some to a modern-day witch-hunt.
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Waving glow sticks and handmade banners to support a top player called "Faker", more than a thousand young women - some of them dressed as characters from the game - erupted in celebration when the 21-year-old and his team sealed a 3-0 victory.